Environment Artist with a Bachelors of Science in Game Art and Design. Experienced in all aspects of the creation of next gen assets and environments. Able to work and communicate effectively with other team members making work easier and fun.
Created 3D objects to help and assist in making a VR Game and Training Simulation.
Job duties:
•Used 3ds max , Maya , and gen 3D to edit and create new and old 3D props and buildings. Created new vehicle's and characters with rigs. An edited 3D terrain files.
•Used Substance Painter and Photoshop for the creation of textures and editing textures.
•Used Unreal engine to set up night time lighting , Light pole assets , terrain configuration
•Used Linux operating system an software gen3D to implement the 3D assets. Using gen3D's nod base system to add the 3D models, texture, animations to the simulation projects.
•Used Programming language C++ . To commit 3D assets and textures to a sever, update file information , retrieve files and file information, and editing game simulation functionality.
Working on 3D Graphic from 3D modeling to lighting , Rendering , and Photoshop work. I work on designing 3D planes and aircraft.
• Modeled low poly 3D Props in Maya and then added shader's to them using Substance Painter 2
• Props then sent to Unity to be added in for game mobility for a projection 3D game for children
Making the top of the line 3D environments , Props , and Renders. So the company can present a 3D Render representation of the final or end product to there clients.