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Jonathan Paguada
Jonathan Paguada
Environment Artist/3D modeler
Orlando,FL, United States

Summary

Environment Artist with a Bachelors of Science in Game Art and Design. Experienced in all aspects of the creation of next gen assets and environments. Able to work and communicate effectively with other team members making work easier and fun.

Skills

RenderingShading3D Modeling3D VisualizationHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingCharacter Animation

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Experience

  • 3D Simulation Artist at Adacel
    Orlando, US
    October 2024 - Present

  • 3D Modeler at ETC Simuations
    Alafaya , United States of America
    June 2021 - Present

    Created 3D objects to help and assist in making a VR Game and Training Simulation.

    Job duties:

    •Used 3ds max , Maya , and gen 3D to edit and create new and old 3D props and buildings. Created new vehicle's and characters with rigs. An edited 3D terrain files.

    •Used Substance Painter and Photoshop for the creation of textures and editing textures.

    •Used Unreal engine to set up night time lighting , Light pole assets , terrain configuration

    •Used Linux operating system an software gen3D to implement the 3D assets. Using gen3D's nod base system to add the 3D models, texture, animations to the simulation projects.

    •Used Programming language C++ . To commit 3D assets and textures to a sever, update file information , retrieve files and file information, and editing game simulation functionality.

  • 3D Graphic artist at SSE / Boeing
    St.Louis, United States of America
    March 2019 - July 2020

    Working on 3D Graphic from 3D modeling to lighting , Rendering , and Photoshop work. I work on designing 3D planes and aircraft.

  • 3D Modeler/ Texture Artist Remote Contract at Kefi Entertainment
    Atlanta, GA, United States of America
    September 2018 - December 2018

    • Modeled low poly 3D Props in Maya and then added shader's to them using Substance Painter 2

    • Props then sent to Unity to be added in for game mobility for a projection 3D game for children

  • 3D Environment Artist at MR Systems
    Norcross, GA, United States of America
    April 2018 - September 2018

    Making the top of the line 3D environments , Props , and Renders. So the company can present a 3D Render representation of the final or end product to there clients.

  • Environment Artist at TESRenewal
    United States of America
    January 2016 - December 2018